As a university student, I have had the opportunity to work on various game development projects, both independently and as part of academic coursework. My experience spans across multiple programming languages and game engines, allowing me to create engaging and interactive gaming experiences. I am passionate about crafting immersive worlds and compelling gameplay mechanics, and I always enjoy new challenges and learning new things.
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A narrative-driven sci-fi horror game series focused on environmental storytelling, cryptic lore, and atmospheric exploration.
A university assignment created using play cpp and sdl2. Created as a demo of a sidescrolling 2d game loosely inspired by the classic "Zero Wing". On my todo list to finish and expand into a full game, with more levels, mechanics, and polish.
My first ever video game, done as a passion project in high school using c# and unity. Its flappy bird, but with my pet parrot pickles instead.
A fun little game i made during my first eyar of University, using c# and unity. This was made as a gameJam, with the theme "mask".
In this game, you play as a mask, looking for a face that fits correctly. Incorrect bodies will deteriate over time, but the right fit will hold forever.
Part of the idea was a play on life, where most of us try to "fit" in, but that doesnt always work out, and causes extra stress on us, but if we find the correct fit, everything sort of works out in the end.