A collection of broadcast graphics, esports branding, overlays, thumbnails, promotional artwork, and visual design projects created for competitive gaming and online content.
A fully custom broadcasting package, with a dynamic ingame overlay, scoreboard, animated stinger and animated booth screens. Created using .NET and MVC architecture, with a custom built graphics engine to allow for dynamic data integration and real-time updates.
This bad boy utilises Bakkesmod and the SOS plugin to read in game events. With the newest version of the overlay, it now uses Rocket Leagues API that was released after Easy AntiCheat dropped.
A set of custom decals created for Dynasty Esports, a Rocket League organisation based in the UK.
This set came along with a custom 3d render in blender, designed around their theme of playing cards.
A set of decals i made for Unity eSports, a Rocket League organisation based in South Africa.
This set came along with a custom detailed 3d rendering in blender, with some funky 2d effects on top. Inspired by Need For Speed Unbound.
A set of decals i made for Aipx, a Rocket League organisation based in South Africa.
My first ever attempt at a 3d model and render, not my best but it was my first.
A decal i made for myself, that i absalutely love. Designed around the boonigan fan art car. Created to be light hearted and fun.
Later I decided to recreate this in Forza Horizon 6.